@startuml
sprite $vials [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000002FFFFFFFFFF300000000BFFFFFFFFFA000000000
000000000BFFFFFFFFC0000000004FFFFFFFFF4000000000
0000000002EFFFFFFF30000000000AFFFFFFF90000000000
00000000002CFFFFC30000000000008FFFFF700000000000
000000000000366300000000000000015651000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
000111111111111111111111111111111111111111110000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_VIALS(_alias) ENTITY(rectangle,black,vials,_alias,FA5 VIALS)
!define FA5_VIALS(_alias, _label) ENTITY(rectangle,black,vials,_label, _alias,FA5 VIALS)
!define FA5_VIALS(_alias, _label, _shape) ENTITY(_shape,black,vials,_label, _alias,FA5 VIALS)
!define FA5_VIALS(_alias, _label, _shape, _color) ENTITY(_shape,_color,vials,_label, _alias,FA5 VIALS)
skinparam folderBackgroundColor<<FA5 VIALS>> White
@enduml